A Fox Image

Vulpes Alba

Professional game master

10 years of storytelling and game creation

F.I.S.T. RPG

What if Metal Solid had a TTRPG system?

That's FIST idea, with Cold War politics and the supernatural into the mix, FIST a PbtA 2d6 system with quick action and spy drama with anacronistic elements to it.Play as a Vietnam veteran vampire, superhero used as pawn for the space war, turncoat KGB spy that is trying to get revenge on Rasputin, Japanese real state agent trying to buy a infernal parking lot in Hell.
Basebuilding mechanics, world wide faction influence tracking and focused cinematic spy thrills.
game system developed by CLAYMORE


Chronicles of Teayli

Hero's of a Colonial Power

Using GRIMWILD game system, Teayli is a game the tells the stories of age of exploration and exploitation of a rare golden mana riddle land in the high fantasy with early renascence elements mixed with the focus about exploring players characters struggles, moments of glory and their effects on the new continent.With a really open ended character creation and rich improv mechanics with sandbox like exploration system with direct player input and creations, Grimwild is great for those who believe on character development should be made as a group activity and not a systemic hassle slowing players games from exploring themselves in roleplay.


This Sh!t Cyty

Pay yours debts by stealing the bank

A Cyberpunk dying world with alien bacteria, death corp-cults, reality is being ripped apart with the net consuming what's real. At this point, what is even real anymore?Using CY-BORG universe and game system, This Sh!it Cyty is about punks having to deal with their debts in the most ridiculous way possible, meanwhile struggling with death cults wars with paramilitary level street gangs, Cy-Rage, Ad-filed interlinked brains from wage slaves, consumerism in NuCapitalism and counting what else heist is needed to pay rent. Death is constant and beauty is a thing that only the rich has access to. Go out and make some money.

Who I am I?

An avid cyclist hoary fox with a love for dnb and tabletop roleplaying games!Since 2014 I've been playing and game mastering many ranges of game systems, from GURPS to City of Mist. My approaches since then has changed to create more narrative focused adventures with more player agency and input then the usual three-way-one-ending campaings.

From a bunch of mistakes of my own games I noticed that the way most of players feedback where of "Liking the theme and premise but disliking the mechanics" some of more traditional RPG are build for. In which of itself is a long debate to many game masters and referees.

The Veil of Adventures is a collective of stories and campaigns using different systems and premises that encompass a lot of player interaction and decision making while being fun for myself as a game master to be surprised by many of said decision making to run off my usual script I tend to write for a session. (Check out the Projects page!)

A good game master is a good gardener, plant many different seeds, see what grows and go from there. If a seed doesn't grow to a be the plant you expected that's fine too.